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Procedural Texture
Procedural Texture
Bitmanagement Feature Labs
Procedural Lab
The Procedural Texture node creates a texture based on Noise functions.
Several types are available:
-
RAW
-
NOISE
-
ABSNOISE
-
VEINS
-
DISTANCE
-
TURBULENCE
-
TILE
-
X
-
Y
There are other fields too, such as color, scale, octaves, the size in pixels of the render, or even the transparency.
Click and drag the cube if you want to rotate it.
Color presets:
Rainbow
Black & white
Black & white with transparency
Violet
Grass
Blue Ink
Fire with transparency
Marble
Type:
RAW
NOISE
ABSNOISE
VEINS
DISTANCE
TURBULENCE
TILE
X
Y
Scale:
0.25
0.5
1
1.5
2
2.5
5
10
20
50
100
Octaves:
0
1
1.5
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
H:
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
1.1
1.2
1.3
1.4
1.5
Lacunarity:
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
1.5
2
2.5
3
3.5
4
4.5
5
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