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Rendering Modes

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Rendering modes Lab

There are 4 rendering types:
- OpenGL: uses the OpenGL engine
- Hardware (Direct3D): Microsoft Direct3D Hardware acceleration through Direct3D HAL
- Direct3D T&L HAL: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device
- Software: the slowest as the render is fully calculated by the software

and 7 rendering modes:
- Gouraud: labelled smooth in the right-click menu, it is the most commonly used
- Flat: same as Gouraud, except that the lighting on faces isn't smooth. The difference is very visible on the green rotating sphere in the example.
- Wireframe: displays only the sides of the objects, as lines
- Vertices: displays only the vertices/points of the objects
- Solid: displays the objects and the wireframe view (only available under OpenGL)
- NonLighted: displays the objects as they would be without lights (only available under OpenGL)
- BoundingBoxes: displays the bounding boxes of the objects (only available under OpenGL)

Additionnaly, you can change other parameters, such textures enabled or not, dithering or smooth textures, using Browser.setOption()



Rendering mode:
Textures:
Dither:
Smooth textures: