There are 4 rendering types: - OpenGL: uses the OpenGL engine - Hardware (Direct3D): Microsoft Direct3D Hardware acceleration through Direct3D HAL - Direct3D T&L HAL: Microsoft Direct3D Hardware Transform and Lighting acceleration capable device - Software: the slowest as the render is fully calculated by the software
and 7 rendering modes: - Gouraud: labelled smooth in the right-click menu, it is the most commonly used - Flat: same as Gouraud, except that the lighting on faces isn't smooth. The difference is very visible on the green rotating sphere in the example. - Wireframe: displays only the sides of the objects, as lines - Vertices: displays only the vertices/points of the objects - Solid: displays the objects and the wireframe view (only available under OpenGL) - NonLighted: displays the objects as they would be without lights (only available under OpenGL) - BoundingBoxes: displays the bounding boxes of the objects (only available under OpenGL)
Additionnaly, you can change other parameters, such textures enabled or not, dithering or smooth textures, using Browser.setOption() |